A table full of well-made terrain not only makes a game more tactical and interesting, but it also tells a story. Warcaster was built for terrain in mind with its rules for movement, climbing, and jumping. In this episode, we discuss the different ways to create a thematic table with playable terrain. We discuss the advantages and disadvantages of buying, printing, and scratch-building
Charge & Spike
A Warcaster Podcast
CHARGE & SPIKE EPISODE 5: The Immortality Cult
The inscrutable Aeternus Continuum is a vast cult outlawed by both the Alliance and the Marcher Worlds. Primarily known and feared for their piracy, armed incursions, and violent abductions, few outsiders recognize the true scale or purposes of this shadowy organization.
Charge & Spike Signal Interrupt: Art Direction
In this special Charge & Spike we are joined by Privateer Press Art Director Michael Vaillancourt for an interview about what it is like to be an Art Director for a miniatures gaming company. Michael shares with us some of his vast background of experience and talks about what it was like creating the look and feel of Warcaster: Neo-Mechanika. Michael also shares with us some tidbits of what he was working on at the time of the interview, the new IKRPG: Requiem books.
CHARGE & SPIKE EPISODE 4: Architects of Cyriss
CHARGE & SPIKE EPISODE 4: Architects of Cyriss
Charge & Spike Signal Intercept: Backerkit
Signal Intercept – Backerkit
Charge & Spike Episode 3: Journey to the Marcher Worlds
Charge & Spike Episode 3: Journey to the Marcher Worlds
C&S Signal Intercept – Pendulum Format
C&S Signal Intercept – Pendulum Format
Charge & Spike Episode 2: All About ISA
Charge & Spike Episode 2: All About ISA
Charge & Spike Episode 1: Welcome to Warcaster & Aeternus Tactica
Charge & Spike Episode 1: Welcome to Warcaster & Aeternus Tactica